Please use this identifier to cite or link to this item: http://repositoriosenaiba.fieb.org.br/handle/fieb/682
Full metadata record
DC FieldValueLanguage
dc.contributor.authorAlves, Lynn-
dc.contributor.authorPaz, Tatiana-
dc.contributor.authorPereira, Camila-
dc.contributor.authorTravassos, Lucas-
dc.date.accessioned2016-09-02T16:44:50Z-
dc.date.issued2011-11-07-
dc.identifier.citationALVES, Lynn et al. Digital games: outlining new interactive spaces for children with cerebral palsy. In: SBGAMES, 10., 2011, Salvador. Anais... Salvador: 2011.pt_BR
dc.identifier.urihttp://repositoriosenaiba.fieb.org.br/handle/fieb/682-
dc.description.abstractConsidering the importance of games for learning and development in childhood, this article aims to socialize the process of validation of digital games, conducted with children diagnosed with Cerebral Palsy. Participants were three children with cerebral palsy, aged between 7 and 10 years. The three digital games tested had the following themes: Sustainable Cities, Food Safety and Sanitation. The results of this research led to the redefinition of the production process of those games, contributing to the development of an expertise in this area.pt_BR
dc.language.isoenpt_BR
dc.sourcehttp://repositoriosenaiba.fieb.org.br/jspui/retrieve/1776/Digital%20games%20....pdfpt_BR
dc.subjectCerebral Palsypt_BR
dc.subjectDigital Gamept_BR
dc.titleDigital games: outlining new interactive spaces for children with cerebral palsypt_BR
dc.title.alternativeX SBGAMESpt_BR
dc.typeProdução bibliográfica: Trabalhos publicados em anais de eventospt_BR
dc.description.localpubSalvadorpt_BR
dc.embargo.termsabertopt_BR
dc.embargo.lift2016-09-03T16:44:50Z-
Appears in Collections:Artigos Publicados em Periódicos (PPG GETEC)

Files in This Item:
File Description SizeFormat 
Digital games ....pdf495.33 kBAdobe PDFView/Open


Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.