Please use this identifier to cite or link to this item: http://repositoriosenaiba.fieb.org.br/handle/fieb/682
Title: Digital games: outlining new interactive spaces for children with cerebral palsy
Other Titles: X SBGAMES
Authors: Alves, Lynn
Paz, Tatiana
Pereira, Camila
Travassos, Lucas
Keywords: Cerebral Palsy;Digital Game
Issue Date: 7-Nov-2011
Citation: ALVES, Lynn et al. Digital games: outlining new interactive spaces for children with cerebral palsy. In: SBGAMES, 10., 2011, Salvador. Anais... Salvador: 2011.
Abstract: Considering the importance of games for learning and development in childhood, this article aims to socialize the process of validation of digital games, conducted with children diagnosed with Cerebral Palsy. Participants were three children with cerebral palsy, aged between 7 and 10 years. The three digital games tested had the following themes: Sustainable Cities, Food Safety and Sanitation. The results of this research led to the redefinition of the production process of those games, contributing to the development of an expertise in this area.
URI: http://repositoriosenaiba.fieb.org.br/handle/fieb/682
Appears in Collections:Artigos Publicados em Periódicos (PPG GETEC)

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